{
  "run-down": {
    "source": "C:\\Users\\dangh\\.codex\\generated_images\\01a07a1a-2538-7ee0-8338-0553cd976612\\exec-bb5a4d07-2882-4539-9789-51d81dcc1693.png",
    "prompt": "Use attached Zoro anchor sheet as identity/style AND strict cell geometry template. Generate ONE run animation, exactly4columns2rows,8cels,1536x1024 with384x512 invisible cells. Face DOWN toward viewer, front view in ALLframes. Preserve green spikyhair, whiteshirt, greenwaistsash, blackpants, boots, two held katanas and scabbards. Same standing-equivalent bodyheight338px, same head/torso/limb scale as template, fixed camera, no per-pose zoom. Lowest boot line localy420 in EACHcell (absolutey420 top and932 bottom), central bodyroot and generous magenta padding. Eight distinct run-in-place poses, full two-step cycle:1left-leg reaches forward/right-leg back;2left-foot lands and bends/rightheel lifts;3rightknee passes left supportleg;4rightknee drives high/leftfoot pushes off;5RIGHTleg reaches forward/LEFTleg back;6rightfoot lands bends/leftheel lifts;7leftknee passes right supportleg;8leftknee drives high/rightfoot pushes off. Legs MUST exchange roles in second half, no sliding identical poses. Compact swords held steady beside torso angled down/back, arms move modestly without swinging blades through body. Slight vertical headbob only. All sprites remain centered in place. Full figure including sword tips inside central70% width/height, no edge crossing. Detailed crisp pixel clusters, no blur. Solid pure opaqueMAGENTA#FF00FF background, no shadows, labels, dividers or text."
  },
  "attack-down": {
    "source": "C:\\Users\\dangh\\.codex\\generated_images\\01a07a1a-2538-7ee0-8338-0553cd976612\\exec-4442072a-16de-49bd-875b-c52b2103193b.png",
    "prompt": "Use attached Zoro anchor sheet as identity/style AND strict cell geometry template. Generate ONE attack animation, exactly4columns2rows,8cels,1536x1024 with384x512 invisible cells. Face DOWN toward viewer, front view in ALLframes. Preserve green spikyhair, whiteshirt, greenwaistsash, blackpants, boots, two held katanas and scabbards. Same standing-equivalent bodyheight338px, same head/torso/limb scale as template, fixed camera, no per-pose zoom. Lowest boot line localy420 in EACHcell (absolutey420 top and932 bottom), central bodyroot and generous magenta padding. Eight distinct sword attack frames:1guard with both katana beside hips;2pull elbows back, sword points angleup close to shoulders;3wind-up with forearms crossed at chest and blades close to shoulders;4arms drive crossed slashes forward with bent elbows;5uncross blades in downward diagonal followthrough near hips;6bend elbows and retract;7return blades beside hips;8neutral guard. Accurate two arms, hands gripping hilts, blades never disconnected. Keep sword lengths consistent and inside central70% cell width using foreshortening. NO detachedslasharc, no beam or dust; those FX are separate. Feet fixed at anchor baseline; no deep crouch or wholebody lean. Full figure including sword tips inside central70% width/height, no edge crossing. Detailed crisp pixel clusters, no blur. Solid pure opaqueMAGENTA#FF00FF background, no shadows, labels, dividers or text."
  },
  "run-right": {
    "source": "C:\\Users\\dangh\\.codex\\generated_images\\01a07a1a-2538-7ee0-8338-0553cd976612\\exec-4d560ac5-c7ec-4c5e-a9ef-7e0dfe199842.png",
    "prompt": "Use attached Zoro anchor sheet as identity/style AND strict cell geometry template. Generate ONE run animation, exactly4columns2rows,8cels,1536x1024 with384x512 invisible cells. Face RIGHT, three-quarter side view in ALLframes. Preserve green spikyhair, whiteshirt, greenwaistsash, blackpants, boots, two held katanas and scabbards. Same standing-equivalent bodyheight338px, same head/torso/limb scale as template, fixed camera, no per-pose zoom. Lowest boot line localy420 in EACHcell (absolutey420 top and932 bottom), central bodyroot and generous magenta padding. Eight distinct run-in-place poses, full two-step cycle:1left-leg reaches forward/right-leg back;2left-foot lands and bends/rightheel lifts;3rightknee passes left supportleg;4rightknee drives high/leftfoot pushes off;5RIGHTleg reaches forward/LEFTleg back;6rightfoot lands bends/leftheel lifts;7leftknee passes right supportleg;8leftknee drives high/rightfoot pushes off. Legs MUST exchange roles in second half, no sliding identical poses. Compact swords held steady beside torso angled down/back, arms move modestly without swinging blades through body. Slight vertical headbob only. All sprites remain centered in place. Full figure including sword tips inside central70% width/height, no edge crossing. Detailed crisp pixel clusters, no blur. Solid pure opaqueMAGENTA#FF00FF background, no shadows, labels, dividers or text.\nCRITICAL CORRECTION: Body must fill SAME scale as template, NO miniaturization: head-to-boot height 330-338 pixels per 512px cell; upright torso, larger body than a crouched run. Both hands grip their own sword. Full cycle must change silhouette: frames 1 and 5 opposite legs forward; frames 3 and 7 legs together passing; frames 4 and 8 raised knees, never copy preceding row. Frame3/7 supporting leg vertical under hip. Keep feet baseline420.\nLAYOUT OVERRIDES: Each sprite is centered at LOCAL X=192 in its 384 pixel cell, NOT x=260. Keep entire sprite including swordtips inside x=45..339. Short foreshortened swords held near body, tips angled DOWN, not stretched sideways. Moderate stride width 200 pixels, headheight75, total bodyheight330. Absolutely no blade or boot crossing cell borders384,768,1152. Entire image has generous empty magenta gutters. Eight panels, 4 columns2rows."
  },
  "attack-right": {
    "source": "C:\\Users\\dangh\\.codex\\generated_images\\01a07a1a-2538-7ee0-8338-0553cd976612\\exec-6f607ce0-222a-41d5-849d-5a2d681844a8.png",
    "prompt": "Use attached Zoro anchor sheet as identity/style AND strict cell geometry template. Generate ONE attack animation, exactly4columns2rows,8cels,1536x1024 with384x512 invisible cells. Face RIGHT, three-quarter side view in ALLframes. Preserve green spikyhair, whiteshirt, greenwaistsash, blackpants, boots, two held katanas and scabbards. Same standing-equivalent bodyheight338px, same head/torso/limb scale as template, fixed camera, no per-pose zoom. Lowest boot line localy420 in EACHcell (absolutey420 top and932 bottom), central bodyroot and generous magenta padding. Eight distinct sword attack frames:1guard with both katana beside hips;2pull elbows back, sword points angleup close to shoulders;3wind-up with forearms crossed at chest and blades close to shoulders;4arms drive crossed slashes forward with bent elbows;5uncross blades in downward diagonal followthrough near hips;6bend elbows and retract;7return blades beside hips;8neutral guard. Accurate two arms, hands gripping hilts, blades never disconnected. Keep sword lengths consistent and inside central70% cell width using foreshortening. NO detachedslasharc, no beam or dust; those FX are separate. Feet fixed at anchor baseline; no deep crouch or wholebody lean. Full figure including sword tips inside central70% width/height, no edge crossing. Detailed crisp pixel clusters, no blur. Solid pure opaqueMAGENTA#FF00FF background, no shadows, labels, dividers or text."
  },
  "run-up": {
    "source": "C:\\Users\\dangh\\.codex\\generated_images\\01a07a1a-2538-7ee0-8338-0553cd976612\\exec-efde4742-4952-4d2a-b27d-52d75ae52110.png",
    "prompt": "Use attached Zoro anchor sheet as identity/style AND strict cell geometry template. Generate ONE run animation, exactly4columns2rows,8cels,1536x1024 with384x512 invisible cells. Face UP away from viewer, back view no face in ALLframes. Preserve green spikyhair, whiteshirt, greenwaistsash, blackpants, boots, two held katanas and scabbards. Same standing-equivalent bodyheight338px, same head/torso/limb scale as template, fixed camera, no per-pose zoom. Lowest boot line localy420 in EACHcell (absolutey420 top and932 bottom), central bodyroot and generous magenta padding. Eight distinct run-in-place poses, full two-step cycle:1left-leg reaches forward/right-leg back;2left-foot lands and bends/rightheel lifts;3rightknee passes left supportleg;4rightknee drives high/leftfoot pushes off;5RIGHTleg reaches forward/LEFTleg back;6rightfoot lands bends/leftheel lifts;7leftknee passes right supportleg;8leftknee drives high/rightfoot pushes off. Legs MUST exchange roles in second half, no sliding identical poses. Compact swords held steady beside torso angled down/back, arms move modestly without swinging blades through body. Slight vertical headbob only. All sprites remain centered in place. Full figure including sword tips inside central70% width/height, no edge crossing. Detailed crisp pixel clusters, no blur. Solid pure opaqueMAGENTA#FF00FF background, no shadows, labels, dividers or text."
  },
  "attack-up": {
    "source": "C:\\Users\\dangh\\.codex\\generated_images\\01a07a1a-2538-7ee0-8338-0553cd976612\\exec-bc99c86a-cd88-4b5c-9336-134e6929f7c4.png",
    "prompt": "Use attached Zoro anchor sheet as identity/style AND strict cell geometry template. Generate ONE attack animation, exactly4columns2rows,8cels,1536x1024 with384x512 invisible cells. Face UP away from viewer, back view no face in ALLframes. Preserve green spikyhair, whiteshirt, greenwaistsash, blackpants, boots, two held katanas and scabbards. Same standing-equivalent bodyheight338px, same head/torso/limb scale as template, fixed camera, no per-pose zoom. Lowest boot line localy420 in EACHcell (absolutey420 top and932 bottom), central bodyroot and generous magenta padding. Eight distinct sword attack frames:1guard with both katana beside hips;2pull elbows back, sword points angleup close to shoulders;3raise both sword hands beside ears, elbows outside shoulder silhouette;4swing swords forward AWAY FROM CAMERA with hands occluded in FRONT of torso;5lower arms toward hips, blades out beside legs;6bend elbows and retract;7return blades beside hips;8neutral guard. Accurate two arms, hands gripping hilts, blades never disconnected. Keep sword lengths consistent and inside central70% cell width using foreshortening. NO detachedslasharc, no beam or dust; those FX are separate. Feet fixed at anchor baseline; no deep crouch or wholebody lean. Full figure including sword tips inside central70% width/height, no edge crossing. Detailed crisp pixel clusters, no blur. Solid pure opaqueMAGENTA#FF00FF background, no shadows, labels, dividers or text.\nANATOMY CRITICAL: Back view, plain white back of shirt always visible. NEVER draw hands or forearms crossing over back. Arms can be hidden in FRONT of chest, viewed from behind. No arms bent backward. Full back-view overhead slash sequence with 8 changing silhouettes."
  },
  "swordWave": {
    "source": "C:\\Users\\dangh\\.codex\\generated_images\\01a07a1a-2538-7ee0-8338-0553cd976612\\exec-6fe7016a-2833-4228-abc7-d686f20fe02e.png",
    "prompt": "Game pixel art sprite sheet for Zoro sword air slash projectile. Exactly2columns2rows, four equal square cells1024x1024 canvas. A large vertical crescent-shaped mint-green and ivory razor slash travelling RIGHT, sharp leading curved edge on RIGHT, trailing small emerald wisps on LEFT. Strong emerald darkoutline, white hot cutting edge, tiny gold glints. Four different looping internal streak phases, same crescent scale/orientation in everycell. No swords or character or hands. Entire FX centered inside central65% widthheight, empty padding all sides. Crisp pixels like anime MUGEN, no smooth blur. Solid flat pure opaque #FF00FF background, no text or gridlines."
  },
  "tornadoFx": {
    "source": "C:\\Users\\dangh\\.codex\\generated_images\\01a07a1a-2538-7ee0-8338-0553cd976612\\exec-cd48e238-ed36-47c1-b7fa-ec00e723fb4e.png",
    "prompt": "Zoro Tatsumaki cyclone FX sprite sheet, exactly3columns2rows, SIX sequential loop frames,1536x1024 canvas, equal512square cells. Top-down three-quarter viewpoint. Dense emerald/teal whirlwind with broad ivory-green razor crescent ribbons circling a hollow central core, a few jade/gold sparks. Narrow base bottom, wider mid spiral, compact top. No character, no sword, no ground plate. Animated spin with changing ribbon overlaps and clear left-right alternation of highlights perframe. Same overall widthheight and basebaseline across all frames, centerinplace. Detailed crisp pixel art matching MUGEN-inspired arena sprites, no painted blur. All windtips inside central65% cell, wide empty margins. Background must be PURE OPAQUE FLAT MAGENTA #FF00FF including hollow core. No grey gradient, no preview lighting, no labels/gridlines."
  }
}