{
  "tool": "built-in image_gen",
  "skill": "agent-sprite-forge/generate2dsprite",
  "selected": {
    "hakiFist": "C:\\Users\\dangh\\.codex\\generated_images\\01a07a1a-2538-7ee0-8338-0553cd976612\\exec-69d1ec97-05de-4a95-b585-0214867c4024.png",
    "elephantImpact": "C:\\Users\\dangh\\.codex\\generated_images\\01a07a1a-2538-7ee0-8338-0553cd976612\\exec-7679c54d-ee70-4a3a-8ee1-edc1e7ca5526.png",
    "gearAura": "C:\\Users\\dangh\\.codex\\generated_images\\01a07a1a-2538-7ee0-8338-0553cd976612\\exec-30d169bd-b854-4eec-816a-f5bf51eeee16.png"
  },
  "prompts": {
    "hakiFist": "Use the fist image just shown as visual reference for crisp pixel art and readable fist anatomy. Create a NEW projectile animation sheet: exactly 2 columns x 2 rows, four equal square cells, solid pure #FF00FF background. One giant Luffy Armament Haki fist flying to the RIGHT per cell, glossy obsidian-black fist, broad knuckles with crimson edge reflections and pale blue specular pixel clusters, short tapered rubber forearm at left. Small red-black lightning and ivory wind trails near fist, all contained. Same fist scale and orientation, center in each slot, contained entirely within central 65% width and height. Four genuinely different looping lightning/wind phases, hand stable with correct thumb and four fingers. Premium game pixel art matching supplied sprites, hard pixel edges, restrained palette, no blur, no ground, no body, no labels, no dividers, generous empty magenta margin on every side. Output 1024x1024.",
    "elephantImpact": "Create a 3-column 2-row sprite sheet, SIX frames of ONE continuous Luffy Gear 3 Elephant Gun ground slam visual effect, read left to right then second row. Solid pure #FF00FF background. Pixel art for a top-down 3/4 arena, same camera and scale in every equal square cell. A HUGE black Armament Haki clenched fist with crimson edge reflections on a short tapering arm descends vertically into ground, then retracts. Frames: 1 fist raised with compressed anticipation and tiny dust; 2 fist halfway down with compact crimson streaks; 3 knuckles hit bottom center, ivory-red starburst; 4 peak circular expanding gold/ivory shockwave and cracked-earth chips below black fist; 5 fist withdrawing, broken ring and dust expanding; 6 only fading broken ring and rock chips, no fist. Effect centered; bottom ground contact at same 70% height across cells, entire effect limited to CENTRAL 65% width/height INCLUDING lightning and chips, no particles crossing boundaries. Clearly changing silhouettes, not repeated poses. Highly readable chunky pixel clusters, no painted blur, no terrain tile or opaque ground plate. No character body, no labels or grid lines. 1536x1024.",
    "gearAura": "Create a 3-column 2-row sprite sheet of SIX sequential loop frames for Luffy Gear 2 steam aura, separate overlay FX without character. Solid pure #FF00FF backdrop. Top-down 3/4 game view. A ring of curling white steam plumes with pale cyan shadows and a few crimson Haki sparks surrounding an EMPTY transparent-to-be central vertical space for a standing character. Vapor curls rise from bottom around both sides and peel away at top. Strong readable pixel clusters and hard outlines, exact consistent circle base and scale across frames. Frame-by-frame plumes rise, curl, break, vanish and new plumes emerge; seamless loop. No full disk or filled background, no person or fist, no text. Each effect centered in equal cells, every curl and particle inside central 65% safe region, generous flat magenta margins. Pixel art matching anime arena sprites. 1536x1024.\nCRITICAL correction: the entire negative space and backdrop MUST be PURE OPAQUE FLAT HOT MAGENTA RGB255,0,255. No grey background, no glow wash, no gradients, no transparency, no shadows. Shrink all six aura effects to occupy only 60% of their cells width and height, fully isolated, magenta on all four sides. Leave the middle of each aura pure magenta too. This image is chroma-key source art. Do not render a display preview background."
  }
}