{
  "tool": "built-in image_gen",
  "skill": "agent-sprite-forge/generate2dsprite",
  "selected": {
    "right": "C:\\Users\\dangh\\.codex\\generated_images\\01a07a1a-2538-7ee0-8338-0553cd976612\\exec-7380ebc1-8e0c-40cc-94de-4a9f92a8765e.png",
    "down": "C:\\Users\\dangh\\.codex\\generated_images\\01a07a1a-2538-7ee0-8338-0553cd976612\\exec-237a3bb9-4dc8-4f4b-97c1-6ec5bbfc7aa7.png",
    "up": "C:\\Users\\dangh\\.codex\\generated_images\\01a07a1a-2538-7ee0-8338-0553cd976612\\exec-8ab0e470-2ab8-4d13-b9e3-1deee5b1afc0.png"
  },
  "prompts": {
    "right": "Use attached character-anchor template as STRICT geometry and identity reference. Generate eight different poses of the SAME Luffy doing a grounded compact Haki down-punch. Exactly4columns2rows,1536x1024 canvas. Each cell384x512. Preserve original template FEET POSITIONS EXACTLY, absolute soles Y420 across top row and Y932 across bottom row. Row2 is an EXACT512pixel translation of row1 layout. Do not recenter the rows closer together. Match template head height, body height338px, identity and costume strawhat/redvest/blue shorts/sandals. Face RIGHT, threequarter profile throughout. Every pose stands fully upright with feet fixed, no crouch, no lean, no lifted foot. Express action with shoulder and arm only:1guard;2black shiny Haki fist at ribs;3elbow bent black fist by ear;4black fist down halfway across chest;5black fist driven low at hip (notbelowhip);6elbow retracts;7fist guard;8guard. Exactly2 arms/legs. Black fist highlights red, accurate anatomy. No giant extensions or VFX, bodyonly. All sprites well inside their cell, match template body scale without zoom. Background solid pureMAGENTA#FF00FF, no borders, labels, gradients, shadows. Critical all8feet at identical LOCAL y420, keep empty marginbelowboots92px in BOTHrows. Preserve template cell locations precisely.",
    "down": "Use attached character-anchor template as STRICT geometry and identity reference. Generate eight different poses of the SAME Luffy doing a grounded compact Haki down-punch. Exactly4columns2rows,1536x1024 canvas. Each cell384x512. Preserve original template FEET POSITIONS EXACTLY, absolute soles Y420 across top row and Y932 across bottom row. Row2 is an EXACT512pixel translation of row1 layout. Do not recenter the rows closer together. Match template head height, body height338px, identity and costume strawhat/redvest/blue shorts/sandals. Face DOWN toward viewer throughout. Every pose stands fully upright with feet fixed, no crouch, no lean, no lifted foot. Express action with shoulder and arm only:1guard;2black shiny Haki fist at ribs;3elbow bent black fist by ear;4black fist down halfway across chest;5black fist driven low at hip (notbelowhip);6elbow retracts;7fist guard;8guard. Exactly2 arms/legs. Black fist highlights red, accurate anatomy. No giant extensions or VFX, bodyonly. All sprites well inside their cell, match template body scale without zoom. Background solid pureMAGENTA#FF00FF, no borders, labels, gradients, shadows. Critical all8feet at identical LOCAL y420, keep empty marginbelowboots92px in BOTHrows. Preserve template cell locations precisely.",
    "up": "Create ONE body-only Luffy Haki ground-smash casting animation using the attached accepted identity/anchor sheet. Preserve its exact straw hat, black hair, open red vest, blue cuffed shorts, sandals, face identity, crisp detailed pixel art. The provided image is a layout-and-root reference ONLY; replace repeated poses with EIGHT genuinely different frames, 4 columns x 2 rows, canvas1536x1024, equal invisible384x512 cells, standing-equivalent bodyheight338px, fixed soles line420px, same torso/head scale across all poses. Face UP AWAY from viewer throughout. Show back, no face, arm drives forward down away from camera with foreshortening.\nOne continuous cast sequence: 1 grounded guard; 2 pull one elbow back and near-black Armament Haki fist beside ribs; 3 lift that fist beside head and twist chest, knees compressed; 4 start downward drive, fist crosses chest, elbow bent; 5 downward strike at thigh height with torso leaning into blow, other hand at ribs; 6 recoil with bent elbow, torso recovers; 7 black hand returns to guard; 8 relaxed ready guard. Black glossy fists with thin red highlights appear only during action. BOTH arms remain anatomically attached at shoulders, exactly two arms and legs. Body-only: no giant arm extension, no detached effects or aura or impact or dust. Giant fist impact is rendered separately in game. Match anchor body scale exactly, use natural knee bend but do not squash or zoom. Whole character inside central70% of cell, limbs contained with wide margins. Flat pure opaque magenta RGB255,0,255 background everywhere. No labels, guides, text or grid lines."
  }
}