{
  "generationMode": "built-in image_gen",
  "skill": "generate2dsprite",
  "selected": {
    "jet": "C:\\Users\\dangh\\.codex\\generated_images\\01a07a1a-2538-7ee0-8338-0553cd976612\\exec-319446dc-ab6e-4884-9a9b-10158bf0a838.png",
    "burst": "C:\\Users\\dangh\\.codex\\generated_images\\01a07a1a-2538-7ee0-8338-0553cd976612\\exec-4b3337da-45f4-4427-9093-5baf9b32ff98.png",
    "surge": "C:\\Users\\dangh\\.codex\\generated_images\\01a07a1a-2538-7ee0-8338-0553cd976612\\exec-45e70abb-7e04-4f52-8666-1bdb598c6e1b.png"
  },
  "correctionPrompts": {
    "burst": "Create a spectacular but readable arcade punch-impact PIXEL ART sprite animation for Luffy's rubber attacks. EXACTLY EIGHT cels in FOUR COLUMNS x TWO ROWS, read row-major as ONE continuous burst. White-hot ivory contact core, thick golden yellow spikes, saturated vermilion-orange shards, dark crimson accent edges, small contrasting electric turquoise shockwave rim; crisp square pixel clusters, no blurry bloom, no smoke hiding the hit. Sequence: 1 compact bright diamond, 2 small sharp cross, 3 explosive six-point burst, 4 BIGGEST star and broken turquoise ring, 5 ring expands and star breaks into shards, 6 separate tapering shards fly outward, 7 few tiny gold/turquoise specks, 8 two final dim red embers. Same center, changing radius naturally, no duplicate phases. Central 70% safe area of each equal invisible cell, ALL shards fully contained with generous magenta margins. Solid opaque #FF00FF background everywhere else, no gradients in background, no transparency/checkerboard, no text or borders. No character, fist, weapon, ground disc. This separate VFX will be rendered 150-250px wide above a sand arena; give it rich defined edges so it reads against light sand.\nCORRECTION: Use the attached layout guide ONLY for invisible grid geometry. Canvas EXACTLY1536x1024, 4 columns384px wide by2 rows512px high. No guide lines in the result. Match the other attached image's visual style, but REDUCE ALL EFFECTS so even the largest frame uses at most60% of its cell width and60% height. Keep each effect centered on its own cell. Previous result spilled across cell boundaries; this must have wide magenta gutters. IMPORTANT the brightest peak must remain SMALL ENOUGH, with NO colored pixel within15% of cell edges. No cropped fragments, no overlapping neighbors. Render the final image entirely on flat solid #FF00FF background, no guide rectangles, lines or marks.",
    "surge": "A pixel art Luffy high-speed Rocket surge trail as a separate animated VFX asset, without any character or body parts. EXACTLY SIX frames in THREE COLUMNS x TWO ROWS, ONE continuous burst facing RIGHT. An open-ended forward-thrust cone of sharp ivory wind ribbons, electric turquoise inner accents and gold-red leading-edge sparks; main thrust point on the right, turbulent ribbon wake extending left. Keep the right tip at the same coordinate inside each cell. Frames1 short charge curl,2 forming wind cone,3 wide powerful jet,4 longer split ribbons,5 broken ribbon wake,6 sparse disappearing streaks. Stylish colorful arcade fighting game effect with crisp square pixel clusters and clear silhouettes, no blurry glow or smooth gradients. Every complete cel fits within central70% invisible square cell width/height, margins on every side, no cropping. All background opaque solid MAGENTA #FF00FF, no checkerboard, no labels, no grid, no text, no shadow or floor. Do not create a fireball; the center is mostly open to layer behind a running character.\nCORRECTION: Use the attached layout guide ONLY for invisible grid geometry. Canvas EXACTLY1536x1024, 3 columns512px wide by2 rows512px high. No guide lines in the result. Match the other attached image's visual style, but REDUCE ALL EFFECTS so even the largest frame uses at most60% of its cell width and60% height. Keep each effect centered on its own cell. Previous result spilled across cell boundaries; this must have wide magenta gutters. IMPORTANT the brightest peak must remain SMALL ENOUGH, with NO colored pixel within15% of cell edges. No cropped fragments, no overlapping neighbors. Render the final image entirely on flat solid #FF00FF background, no guide rectangles, lines or marks."
  },
  "referenceNote": "MUGEN Luffy palette/attacks and user-requested Warcraft custom-map-style long-range spectacle. New pixel VFX, not extracted Warcraft models."
}
