{
  "tool": "built-in image_gen",
  "skill": "generate2dsprite",
  "selected": {
    "right": "C:\\Users\\dangh\\.codex\\generated_images\\01a07a1a-2538-7ee0-8338-0553cd976612\\exec-98caf514-ca12-42a9-ac33-aaa2918364fb.png",
    "down": "C:\\Users\\dangh\\.codex\\generated_images\\01a07a1a-2538-7ee0-8338-0553cd976612\\exec-e4bec257-0a49-4114-853a-8f3a15d7f8a8.png",
    "up": "C:\\Users\\dangh\\.codex\\generated_images\\01a07a1a-2538-7ee0-8338-0553cd976612\\exec-e5d30eff-60d2-497b-bdde-0c05f18f9a2a.png"
  },
  "prompts": {
    "right": "Create ONE new body-only animation of the exact accepted Luffy in the attached reference. The reference is an anchor/identity sheet, not the final animation: replace the repeated ready pose with a two-handed Bazooka push sequence. Preserve straw hat on head, black hair, open red vest, blue cuffed shorts, brown sandals, athletic proportions, same detailed crisp pixel art and dark outlines. Face RIGHT in three-quarter side view. Both forearms thrust toward the RIGHT edge; the far arm remains visibly distinct just above the near arm.\nEXACTLY8 different full-body animation cels in4 columns x2 rows, canvas1536x1024, equal invisible cells384x512. Fixed standing-equivalent body height338px, same as reference, soles at local y420, torso and head same size in every cell, feet planted at the same root. Whole subject within central70% of each cell width/height with all limbs contained, magenta margins. Stable hat/head scale and camera distance, no per-frame zoom.\nAction ONE synchronized TWO-ARM push, not one-arm punch. Frame1 ready guard;2 sink knees slightly and pull BOTH elbows behind ribs, fists at waist;3 drive BOTH fists together halfway forward with elbows bent;4 both arms forward at shoulder height, fists side-by-side, full human-length extension;5 weight follows forward, rear heel pivots, both fists still forward;6 pull BOTH arms halfway back bending elbows;7 both fists return beside ribs, straighten torso;8 ready guard. Both arms always naturally connected through shoulders and elbows, exactly2 hands2 legs. Keep wrists compact and elbows slightly bent if needed for containment. Long rubber extensions and large projectile effects are separate assets: NO giant arms, NO detached effects, NO trails, NO impact burst. Background100% flat opaque MAGENTA #FF00FF. No shadows, labels, grid, borders or text. This is a real sequence with clear anticipation, two-hand contact, and retraction.",
    "down": "Create ONE new body-only animation of the exact accepted Luffy in the attached reference. The reference is an anchor/identity sheet, not the final animation: replace the repeated ready pose with a two-handed Bazooka push sequence. Preserve straw hat on head, black hair, open red vest, blue cuffed shorts, brown sandals, athletic proportions, same detailed crisp pixel art and dark outlines. Face DOWN toward viewer. Two hands push forward TOWARD VIEWER, foreshortened near the chest, one on each side. Never turn sideways.\nEXACTLY8 different full-body animation cels in4 columns x2 rows, canvas1536x1024, equal invisible cells384x512. Fixed standing-equivalent body height338px, same as reference, soles at local y420, torso and head same size in every cell, feet planted at the same root. Whole subject within central70% of each cell width/height with all limbs contained, magenta margins. Stable hat/head scale and camera distance, no per-frame zoom.\nAction ONE synchronized TWO-ARM push, not one-arm punch. Frame1 ready guard;2 sink knees slightly and pull BOTH elbows behind ribs, fists at waist;3 drive BOTH fists together halfway forward with elbows bent;4 both arms forward at shoulder height, fists side-by-side, full human-length extension;5 weight follows forward, rear heel pivots, both fists still forward;6 pull BOTH arms halfway back bending elbows;7 both fists return beside ribs, straighten torso;8 ready guard. Both arms always naturally connected through shoulders and elbows, exactly2 hands2 legs. Keep wrists compact and elbows slightly bent if needed for containment. Long rubber extensions and large projectile effects are separate assets: NO giant arms, NO detached effects, NO trails, NO impact burst. Background100% flat opaque MAGENTA #FF00FF. No shadows, labels, grid, borders or text. This is a real sequence with clear anticipation, two-hand contact, and retraction.",
    "up": "Create ONE new body-only animation of the exact accepted Luffy in the attached reference. The reference is an anchor/identity sheet, not the final animation: replace the repeated ready pose with a two-handed Bazooka push sequence. Preserve straw hat on head, black hair, open red vest, blue cuffed shorts, brown sandals, athletic proportions, same detailed crisp pixel art and dark outlines. Face UP away from viewer, back view. Both hands push NORTH, AWAY from viewer, foreshortened and partly hidden above the shoulders. NO face or chest on back. NO horizontal sideways arm extension.\nEXACTLY8 different full-body animation cels in4 columns x2 rows, canvas1536x1024, equal invisible cells384x512. Fixed standing-equivalent body height338px, same as reference, soles at local y420, torso and head same size in every cell, feet planted at the same root. Whole subject within central70% of each cell width/height with all limbs contained, magenta margins. Stable hat/head scale and camera distance, no per-frame zoom.\nAction ONE synchronized TWO-ARM push, not one-arm punch. Frame1 ready guard;2 sink knees slightly and pull BOTH elbows behind ribs, fists at waist;3 drive BOTH fists together halfway forward with elbows bent;4 both arms forward at shoulder height, fists side-by-side, full human-length extension;5 weight follows forward, rear heel pivots, both fists still forward;6 pull BOTH arms halfway back bending elbows;7 both fists return beside ribs, straighten torso;8 ready guard. Both arms always naturally connected through shoulders and elbows, exactly2 hands2 legs. Keep wrists compact and elbows slightly bent if needed for containment. Long rubber extensions and large projectile effects are separate assets: NO giant arms, NO detached effects, NO trails, NO impact burst. Background100% flat opaque MAGENTA #FF00FF. No shadows, labels, grid, borders or text. This is a real sequence with clear anticipation, two-hand contact, and retraction."
  },
  "originalRight": "C:\\Users\\dangh\\.codex\\generated_images\\01a07a1a-2538-7ee0-8338-0553cd976612\\exec-51aabd23-3d2a-4844-8bee-67c3d23d53f7.png",
  "correction": "bazooka-right-correction.json"
}